There are 6 different types of "vehicles" in which you compete in different objectives to get the highest score. A bit of technical know-how by a seasoned flight simulator developer, as well as Miyamoto's Midas touch. Pilotwings 64 seemed to have all the makings of a great game. Miyamoto and company were busy readying the world for the launch of the N64 with this title as well as Super Mario 64 that he could not commit full time to the Pilotwings project. Shigeru Miyamoto was also part of the development of Pilotwings 64. Paradigm had no prior experience in video games, but Nintendo entrusted them to deliver a product consistent with Nintendo's high quality standard. They enlisted the help of a now-defunct military simulation developer, Paradigm Simulation, to help with the graphical aspect of the game. With 3D console gaming in its infancy in the mid 90s, an already-busy Nintendo needed help developing a follow-up to their 1991 success, Pilotwings. Developer: Nintendo / Paradigm Entertainment
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